![]() ![]() ![]() Instead, he faces Muroto in a duel, and after winning he waves aside congratulations and walks away in solitude. A victory celebration is held, but Sanjuro does not attend. Sanjuro nevertheless tricks Kikui into floating the camellias, and the samurai attack as planned and rescue the chamberlain. ![]() Sanjuro persuades Muroto to lead his warriors away from Kurofuji's villa but is captured by Kikui just as he is about to give the signal (by floating white camellias down the stream) for his own samurai to attack. Pretending to join with Kikui, Sanjuro meets Muroto, Kikui's troubleshooter, and learns that the chamberlain is being held at Kurofuji's villa. Through Kurofuji, one of Kikui's allies, Sanjuro and the samurai find the chamberlain's wife and daughter and take them to a villa next door to Kurofuji's villa. Sanjuro consents to help the samurai in their mission, and returning to the chamberlain's house they discover that the chamberlain and his family have been kidnaped. Sanjuro is proven correct when a party of Kikui's warriors attacks the shrine, but Sanjuro's devastating swordsmanship forces the attackers into retreat. Iori and eight samurai wait to meet with the superintendent, Kikui, in a deserted shrine when Sanjuro, a wild, unkempt samurai, bursts in to warn them that it is Kikui, not the chamberlain, who is to be feared. In mid-19th-century Japan, the chamberlain, who heads a powerful clan, is suspected by his nephew, Iori Izaka, of fomenting political unrest. ![]()
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